Welcome to the Call of Duty Black Ops 6 Trophy Guide!The trophies in COD BO6 take place across 3 modes: Campaign, Multiplayer, Zombies. Most of the time will go into unlocking a Diamond Camo (Multiplayer) or Opal Camo (Zombies). The game launches with 2 Zombie Maps, each has an easter egg that is needed for trophies. In Multiplayer you must reach Prestige 1, win 25 matches, and get 500 kills. The campaign must be beaten on Veteran difficulty and all safehouse upgrades must be bought for a total of $14,650. Money is picked up throughout the missions and dropped by strong enemies, butluckily can be farmed infinitelythroughmission replay.
Important: Only the PS4 version has a Platinum and standalone trophy list. The PS5 list is a DLC for Modern Warfare 2 and DOESN’T have a Platinum trophy.
Beat the campaign on Veteran. Along the way, do the Mission-specific Trophies, all are listed below in chronological order. If you finda trophy too difficult on Veteran, you can replay it later on Recruit difficulty via Mission Select. Alternatively, if you want to have an easier experience and don’t mind 2 playthroughs, you could do a run on Recruitfirst to grab all Mission-specific trophies and buy upgrades, then you willhave an easier time on Veteran.
For Dipped in Gold, it’s highly recommended to search all areas thoroughly for money. You will need $14,650 total to buy all safehouse upgrades. Money is picked up as loot throughout missions and dropped by elite enemies. Also open the 9 safes, they contain $1000 each, so $9000 total. The remaining $5,650 will come from loot and enemies, but you can also replay missions to farm money infinitely.Follow theAll Safe Locations Guide. There’s only one per mission during Missions 2 to 9.
Call of Duty Black Ops 6 launches with 2 different Zombie Maps. Each map has 3 trophies which includes one easter egg per map.While working on these,also get 100 kills with Mutant Injections,Research all Augments for 10 Items,Get 100 Elite Zombie Eliminations. While doing this you could also go for an Opal camo, shotguns are easiest for this. Make sure you always have an Augment research actively selected. This is done underZombies -> Weapons -> Augments. Simply earn XP to gain progress towards the research.
In Multiplayer you need 500 Kills, 25 Match Wins, be featured 3 Times in the ‘Best Play’ at the end of the match, get 75 Kills during active Combat Speciality Perks, and destroy 50 Aerial Scorestreaks (Drones, Attack Helicopters/Planes).
You can combine working on all these simultaneously. It’s best to always have the CIGMA 2B rocket launcher in your loadout and check the sky for UAV drones to shoot down, as you will need to do this 50 times. This also completes most of the rocket launchers camo challenges so you won’t have much work left for the Diamond camo. If you work on it from the start you will get this done easily by the time you reach 25 Wins. Everything else will come naturally along the way.
The trophies for reaching Prestige 1, a Mastery Badge, and Diamond/Opal weapon camo can be done in either Multiplayer or Zombies. Your Online XP count together across both modes, but for Mastery & Camos the requirements are different and they are tracked separately. Diamond Camos are exclusive to Multiplayer and Opal is exclusive to Zombies. You must get Gold Camo on all weapons ofone weapon class to get Diamond/Opal camo (e.g. get Gold Camo with allrocket launchers to qualify for Diamond challenge on rocket launchers). The fastest weapon class to do this with is rocket launchers in Multiplayer, since there are only 2, and you must destroy 50 aerial scorestreaks anyway which completes all basic camos for one launcher. In Multiplayer you only need any 50 kills on enemies or scorestreaks plus some extra challenges like 10 direct hits. On small maps it’s easy to get rocket launcher kills. The second rocket launcher already unlocks at level 19 so youwill be done with this by the time you reach Prestige 1.
Alternatively, shotguns are easy to get Opal Camos with in Zombies, there are only 2 shotguns and they require 2000 Critical Kills each, which is easy to do when pack-a-punching and doing headshots. You will need to play a lot of zombies anyway to kill 100 Elites and research all Augments, so this is easily combined. Another easy category is melee weapons (knife/baseball bat) as they don’t require doing headshots, but the downside is that the baseball bat only unlocks at level 52.
Unlock all Trophies in Call Of Duty: Black Ops 6
Earn all other trophies to unlock Platinum. Only the PS4 version has a Platinum Trophy. The PS5 list is a DLC for Modern Warfare 2 and DOESN’T have a platinum.
Complete the Campaign on any difficulty
Complete the Campaign on Veteran difficulty
On Veteran the enemies are much more accurate, throw more grenades, and you die much faster. Just stay in cover, quickly peak out of cover to take out one enemy and repeat.
If you platinumed previous Call of Duty games, then you shouldn’t have much trouble on Veteran. If you find it too difficult, do a run on Recruit first, then you’ll already know the map layouts and enemy spawns.
Complete Bishop Takes Rook in Campaign on any difficulty
Complete Blood Feud in Campaign on any difficulty
Complete Most Wanted in Campaign on any difficulty
Complete Hunting Season and The Cradle in Campaign on any difficulty
Complete Emergence in Campaign on any difficulty
Complete High Rollers in Campaign on any difficulty
Complete Ground Control in Campaign on any difficulty
Complete Under the Radar in Campaign on any difficulty
Complete Separation Anxiety in Campaign on any difficulty
Complete Checkmate in Campaign on any difficulty
In Blood Feud, reach the Guild meeting without ever breaking stealth
Mission 2:Blood Feud
The 2nd mission is a stealth mission. In the first section you must reach the top of a tower. Take out the first guy at the water, then dive in the water and swim through the canal, take the first waterway on the left. Where you exit the canal you can climb up stairs in the corner of the area, then go through the backyard, climb the scaffolds and lockpick the door to the tower. Head up, grab the sniper rifle, wait for the guy on the yacht to finish his call, then headshot him. Now jump from the tower down into the water (do a running jump in the direction of the yacht). Swim back through the canal the way you came, stay underwater even after your breath runs out you can take a little health damage. Exit the water where the mission started and get in the van.
Now you reach the Guild Meeting area. Take the silenced pistol in the van, then exit the van. Take the path on the right to the back of the alley, a guy comes out, headshot him. Then enter the kitchen, wait for the guy on the right to go outside for a smoke, headshot him on the way out and then headshot his friend in the kitchen. Lockpick the kitchen door, go to the wine storage room. Wait for the 2 guys to finish talking, then headshot the one in the back first and the one standing at the desk last. Open the next door to the bar area, there are 4 enemies but they will have their backs turned to you. Simply sneak past them and enter the first door on the right, the trophy will unlock at this point.
If you are seen at any point restart the last checkpoint. It’s okay if the detection meter on enemies gets slightly yellow, it just can’t turn fully red.
In Most Wanted, perform 5 takedowns on guards in the gala without being spotted
Mission 3:Most Wanted
At the very start of the mission you enter a big gala dinner. You can freeroam around this area. Go into the restricted areas where guards are, let them see you so they get a yellow icon and lure them behind the golden curtains. Have them follow you behind the curtains and do a takedown with . Do this to 5 guards total. It’s okay if they find the bodies. They just can’t see you in restricted areas repeatedly as this will turn their icon red which results in a game over screen. There are much more than 5 guards around the area, just run around the edges to find the golden curtains and go in- and out of the curtains until a guard see you and comes to investigate.
In Hunting Season, complete every POI on the Tac Map
Mission 4: Hunting Season
The 4th mission is an open world desert where you can drive around in cars. A few minutes into the mission you’ll automatically be given the “Tac Map”, which you can open by pressing . It will have green “?” icons on it which mark the “Points of Interest”. You must complete all of these, and also do the 4 orange main objectives (destroy the 3 Scud Launchers and defend the camp).
Below is the full unfogged map with all icons on it (the camp icon doesn’t show, but it’s an unmissable orange main objective):
In the enemy camps you don’t need to open the lockpick chests, defeating the enemies is enough. At the SAM Sites & Scud Launchers destroying the rockets is enough, it still counts if you didn’t kill all enemies. This requires explosives, best done with C4 which you frequently find near the rockets or at the military truck you get at your camp.
List of all 22 Points of Interest:
- 7 Supply Drops – open the chests, some require climbing up mountains
- 4 Enemy Encampments – kill all enemies until the area is clear, opening the lockpick boxes isn’t needed
- 3 Intel Scouts – talk to the sniper overlooking the Scud Launchers
- 3 Sam Sites – blow up the SAM rocket using explosives
- 1 Rescue Helicopter Crew – kill all enemies, then talk to the helicopter crew, grab the killstreak and use it to blow up the incoming APCs and second wave of enemies
- 1 Defend Layup Camp – this will get marked as an orange main objective after clearing other points of interest
- 3 Scud Launchers – they are the orange main objectives, these are needed for the trophy too, blow up the rockets with explosives
In Under the Radar, have the SAM target itself and the helicopter
Mission 9:Under the Radar
At the start of this mission you are tasked with sabotaging a SAM site, a helicopter, and a radar dish. They will all be marked on the map by yellow icons.
For the trophy you must take down the SAM Site operator sitting at the computer. Then hack his computer. Enter password ORION TARGET > then pick dialogue “[HACK] Target SAM Site to itself and the Helicopter” > enter password ICARUS CODE > pick dialogue “Target SAM Site to itself and the Helicopter”.
Now place and explosive charge on the radar dish. Go to the security office (will be marked as main objective), take out the guy at the computer and enter password PANOPTES. Scroll through the camera feed until you see a woman talking to soldiers, after this a cutscene plays where the radar dish blows up, then you are in a helicopter. The trophy will automatically pop during the helicopter ride when you approach the military base. The SAM launcher will blow up the enemy helicopter and itself.
In Ground Control, crush 25 enemies while driving the tank
Mission 8:Ground Control
During objective “Intercept Gusev’s Plane” you will automatically enter a tank. There will be lots of enemies in the next sections, simply drive over 25 of them with the tank. Avoid using the tank’s weapons and this will be practically unmissable.
In Checkmate, destroy the APC using an RC-XD
Mission 11:Checkmate
At the start of the mission you will defend your safehouse. After a few waves of enemies, an APC will drive in (armored vehicle). Shoot it until it burns, then use the RC-XD for the final hit to blow it up. The RC-XD is automatically in your inventory at the start of the mission, you use it by holding and selecting it from the item wheel in the bottom right.
The easiest way to make the APC burn is to shoot it twice with the rocket launcher (found on the right side ofthe barrier outside the safehouse) andonce with a sniper rifle (found left of the rocket launcher). Then use the RC-XD. There’s also a checkpoint when the APC spawns so you can retry if needed.
Purchase all Safehouse and Player Upgrades in Campaign
You gain money in the campaign in 3 ways: dropped by strong enemies with extra health bars (usually $40), collected from the environment(highlighted in blue, usually $40-$110), looted from safes ($1000 each).
Buying everything will coast $14,650 total. The upgrades give passive perks that make the campaign easier, which is especially helpful for Veteran difficulty. The upgrades remain even when replaying earlier missions.
It’s highly recommended to search all areas thoroughly for money as you play. Also follow the All Safe Locations Guide. There are 9 safes, so $9000 total from that. When you are near a safe there will be a “Signal” icon at the top of the screen. You must then interact with the radio to get the safe code. The safe will be within a few meters of the radio. Getting the safes isn’t mandatory toget enough money but it makes it much faster. Without the safes you’d only get around $5000-$7000 per playthrough, depending on how thoroughly you explore. If you collectall safes you won’t need to farm money.
Money can also be farmed by replaying missions. Note that the safes are one-use only and don’t respawn. All other money respawns in the same place every run and can be collected infinitely. It saves your money immediately upon reaching the next checkpoint and you can quit out. You can then restart any safehouse level (including earlier ones than the mission you replayed). It will carry over your money and upgrades across all safe house levels.
The best mission to farm is Mission 8: Ground Control, it features lots of strong enemies with bigger health bars that drop money, and there is lots of money scattered throughout the level. This is also a relatively quick mission. You get around $600 every 10-15 minutes. You don’t need to finish the mission, after the elevator where lots of enemies come out reach the next checkpoint in the plane, then you can quit the mission immediately and start a new run.
Training Area ($500 to unlock) – 12 Upgrades:
- Vitality Surge: $200
- Vitality Surge 2: $250
- Blast Resilience: $200
- Blast Resilience 2: $250
- Iron Will: $200
- Iron Will 2: $250
- Survivor: $400
- Gung-Ho: $250
- Resolute: $1000
- Greedy: $400
- Last Stand: $250
- Bloodlust: $250
Gear Station ($500 to unlock) – 14 Upgrades:
- Heavy Duty: $200
- Heavy Duty 2: $250
- Adrenaline Rush: $250
- Blade Shrapnel: $250
- Supercharged: $250
- Loaded Up: $200
- Loaded Up 2: $250
- Elite Assassin: $400
- Tempered: $400
- Magnetic: $400
- Magnetic 2: $800
- Quick Fix: $400
- Quick Fix 2: $800
- Grenade Chef: $250
Weapons Bench ($500 to unlock) – 19 Upgrades:
- Extra Mags: $200
- Extra Mags 2: $250
- Steady Stance: $200
- Steady Stance 2: $250
- Quick Hands: $200
- Quick Hands 2: $250
- Swift Sight: $200
- Swift Sight 2: $250
- Armor Shredder: $200
- Armor Shredder 2: $250
- Hipfire: $200
- Hipfire 2: $250
- Marksman: $250
- Steady Aim: $200
- Steady Aim 2: $250
- Penetrate: $200
- Penetrate 2: $250
- Scavenger: $250
- Unrelenting Gunner: $250
Complete all Safehouse Puzzles in Campaign
Get 2 Kills with a single remote controlled Throwing Knife from at least 50 meters away in Campaign
Mission 11: Checkmate
This works perfectly against the first group of enemies in this mission. At the very start of the mission pick up the “Homing Knife” from the table in front of you, or from the box in the room to the left. Head outside to the courtyard. Shortly after a smoke bomb goes off, the first enemies will spawn. Stand in the corner of the house, select the Homing Knife from the weapon wheel (hold ), then hold until the knife turns green to throw it in “remote control mode”. Now the camera follows the knife in slow-motion. Bring the knife close to the group of enemies that spawned behind the smoke. The knife will automatically explode after 50+ meters but you can also hit an enemy directly or press to blow it up. If you missed you can reload the checkpoint.
Get 5 Headshot Kills during a single use of the Adrenaline Stim in Campaign
Mission 11: Checkmate
This works perfectly against the first group of enemies in this mission. At the very start of the mission, follow your teammates outside the house to the courtyard.After smoke appears on the road, the first enemy group will spawn. Select the Adrenaline Stim from the weapon wheel, you have it in your inventory automatically at the start of the mission. Use it with , quickly run up to the enemies and shoot 5 of them in the head with the assault rifle. There are more than 5 enemies and they all spawn close together so it’s very easy here.
Perform 10 takedowns in Campaign
Get 5 or more Kills with a single Scorestreak in Campaign
Enter Prestige 1
Earn a Mastery Badge for any weapon
These are tracked separately between Multiplayer and Zombies, progress in one mode won’t give mastery progress in the other. While working towards the Diamond or Opal camo this should come automatically.
Unlock any Diamond or Opal Camo
To get a Diamond/Opal Camo you must unlock the Gold Camos of all weapons in one category (e.g. with all rocket launchers, or with all shotguns, or with all rocket launchers, or with all assault rifles etc).
The exact requirements for the gold camos will vary by weapon and by mode. The fastest weapon class to do this withisrocket launchers in Multiplayer, since there are only 2, and you must destroy 50 aerial scorestreaks anyway for Heavy Ordinance Specialist which completes all basic camos for one launcher. In Multiplayeryou only need any 50 kills on enemies or scorestreaks plus some extra challenges like 10 direct hits. On small maps it’s easy to get rocket launcher kills. The second rocket launcher already unlocks at level 19 soyou will be done by the time you reach Prestige 1.
Alternatively, shotguns are easy to get Opal Camos with in Zombies, there are only 2 shotguns and they require 2000 Critical Kills each, which is easy to do when pack-a-punching and doing headshots.Another easy category ismelee weapons (knife/baseball bat) as they don’t require doing headshots, but the downside is that the baseball bat only unlocks at level 52.
Get 500 Eliminations in Multiplayer
Win 25 Multiplayer Matches
Get a Double Kill with the RC-XD in Multiplayer
RC-XD is one of the killstreaks in Multiplayer, it’s a small remote-controller car that explodes. Drive the RC car near two enemies and blow it up to kill two enemies in one use. If you frequently use the RC-XD you should get it naturally within a few matches, use it in indoor areas where enemies tend to be closer together.
Get featured in the Best Play 3 times in Multiplayer
Complete the Training Course in Multiplayer
Kill an enemy from behind while disguised by the Sleeper Agent
Destroy 50 Aerial Scorestreaks with Launchers in Multiplayer
Get 75 Eliminations while having an active Combat Speciality Perk in Multiplayer
The earliest option for this is at Level 26 with 3 Enforcer Perks: Gung-Ho (available from the start) > Dexterity (Level 20) > Scavenger (Level 26). Then it gives you the active Combat Speciality.
Get out of jail, but not for free
In Terminus, consume a fish cooked with a special ingredient
For this you must find a bunch of items and then cook a fish in the mess hall.
- After turning on the first generator, go downstairs and turn left into the next room. Go downstairs here and you’ll see some lockers in the corner of the room. Inthe slightly open locker pick up the plush toy.
- Beforethe second generator room, where the purple arrow is on the wall turn left to enter the Engineering room. Pick up the battery from the table in the middle below another purple arrow.
- In the room with the second generator, pick up the plush toy on the bed to the right of the generator.
- In the room with the second generator,go upstairs and pick up the item on top of the fridge.
- Go outside and enter the mess hall (cantina building). You must pick up the soda and cooking oil by holding (they won’t show an interaction prompt). The soda sits between some crates of cabbages in the corner, the cooking oil is on the shelf next to the frying pan in the other corner.
- In the room with the third generator, pick up the brain. It will be in the stall directly in front of you as you enter through the cave. Again must hold . (When standing in front of the Pack-a-Punch machine, turn right and go to the second stall, it will sit on a white lab scale).
- Go to any place that has water and kill a fish with a grenade. For example, in the room where the third generator is, or anywhere along the coastlineat the outer edge of the island. You can dive to see where the fish is, but don’t get too close or the fish will get scared away. When you located a fish kill it with the grenade (frag grenade or shock grenade will do). Interact with the fish by holding . It won’t give a pickup prompt or anything but it will count as having picked it up.
- Return to the mess hall (where you picked up the soda/oil), interact with the pan to drop in the fish and all ingredients. Then proceed to the next round to let it cook and interact with it again.
In Terminus, find the final Talisman
- Turn on the power, which will be marked as a main objective. In the same room where the power is, go downstairs and buy the perk “Melee Macchiato”.
- Go to the cave just before the power room. On the side of the cave is a wall that looks like stalagmites. Melee-punch it to break it. Behind this wall is a treasure map with a red “X” on it that marks the spot where you must look. This is RANDOM! You can use the Tac-Map for reference.
- The first spot will be outside in the water, you need to swim and dive to find it in the water. Look for a golden-glowing object on the ocean floor. You will be able to see it from afar while on the boat, it will have a golden shine that makes it easy to spot. The location is randomized in each match.
- Return to the treasure map. Now there will be 3 red “X” on it. Check your Tac-Map to find them. When finding the spot, look for a skeleton on the ground, you must hit the skeleton with fire (Molotovs are confirmed to work, you can craft them at the workbench). Then an Elite zombie will spawn, they are pretty powerful and you should have pack-a-punched your weapon once or twice. Kill it and loot the golden item it drops, it will be a cursed coin. Bring it back to the skeleton behind the wall and hold to deliver it. While holding the cursed coin your health regenerates much slower, so be extra careful. Repeat for all 3 “X” locations. Below are the images of each location and the skeletons. First isCastle Rock island (east), skeleton buried in sand. Second is Temple Island (northwest), skeleton on stairs. Third is Shipwreck (west), skeleton under the mast.
- Return to the treasure map once more. It now has another red “X”. This will be the final one, it will be on the southern island “Crab Island”. Go there and survive for 3 rounds, then it spawns a small golden-glowing treasure chest on the ground. It will be roughly in the middle of the island in one of the narrow corridors at the top of the island. Opening it unlocks the trophy and gives you the Cursed Talisman which gives permanent double points while you have it equipped, but it will delete some points every time you take damage. You can unequip the Talisman by interacting with the treasure chest again.
Help the lost scientist complete his experiment
In Liberty Falls, tap into your Supervillain side
- 1x above the M from the Motel Sign instarting area.
- 4x inside the Comic Book store.
- 1x in a window from the Flower Shop next to Speed Cola. You can suck it in from the rooftop next to it where the zipline starts.
- 1x on top of Ice Cream Store. You have touse the Zipline to reach the big rooftop, then buy open the wall with a red “X” on it to drop down to the lower roof.
- 1x on a Church window above the Church entrance.
- 1x below the second L from the Liberty Lanes sign, have to be on top of the bus to see it.
After sucking in all statues you will transform into Aetherella and you must kill 1 zombie to pop the trophy.
In Liberty Falls, achieve a sporting high score
In Liberty Falls, you must shoot 5 bowling shoes. These are always in the same place, you must look through openings at the edge of areas to see the shoes.
- In the gas station in the first area, directly below where you spawn.
- In Frank’s Hardware.
- In the Groundskeeper’s House, to the right of the church at the top of the street, just before the graveyard.
- In the back of the graveyard hanging from a tree, look through the hole in the fence.
- In the funeral home next to the bowling alley.
After shooting the fifth shoe you’re immediately teleported to the bowling alley. There will be a bunch of zombies dancing. Approach the plush bunny on the bowling lane, it will start a 2-minute timer and it spawns a green bowling ball. You must reach a highscore of 300 points within 2 minutes. Each zombie you hit gives 10 points. This might take a few tries, on average you need to hit 2 zombies per throw to reach enough points. If you’re in co-op then every player needs to reach 300 points themself to pop the trophy, it’s also fine if the other co-op partners don’t participate, as long as you personally hit 300 points you earn the trophy. You can also restart the bowling minigame every 5 rounds by shooting the shoes inside the Bowling Alley, behind the bathroom window in the middle between the two exit doors (across from the bowling lane). But you can only restart it a total of 3 times per match, then you’d need to restart the match and shoot all 5 shoes again.
Get 100 Kills while using Mutant Injections in Zombies
- Inside the Vault in Liberty Falls
- Randomly dopped by Manglers (they spawn from round 10 onward)
- Random reward for finishing the S.A.M. challenge
- You can craft it in every Zombies Map at a crafting table. For this, you need to reach level 39. Then you can craft it for 2500 salvage on any crafting table:
It transforms you into a Mangler. You don’t have to kill 100 zombies in 1 activation or in 1 match, it counts across all matches.
Research all Augments for 10 Items in Zombies
To research an augment, just select one available item. All you need to do is earn XP to complete the research. You can check the progress under Zombies -> Weapons -> Augments -> Item you selected. You don’t have to quitthe match to research the next augment of an item.When all 6 augments for an item have been researched, it automatically starts researching the next item in the category (e.g. after it fully researched one perk it jumps to the next perk to give progress towards that).
It’s best to farm this during Double XP events, which also levels the Augments twice as fast. These happen occasionally from time to time. Playing to Round 30 (roughly 1 hour) gets you around 1.5/6 augments, so you’d need to play to Round 30 about 4 times (4 hours total) to research one item. To finish all 6 augments for an item it takes around 4 hours x 10 items = 40 hours.
During double XP events you need to play to about round 33 to research3 of 6 augments(roughly 1 hour). So you can finish all 6 augments for an item in around 2 hours x 10 items = around 20 hours with double XP.
The good thing is that you will automatically reach Prestige 1 for this and can easily combine it with unlocking 2 Opal Weapon Camos and 100 Elite Zombie Kills.
Get 100 Elite Zombie Eliminations in Zombies
The fastest way to farm this is to play Liberty Falls in Directed Mode. Play until the step where you must use the LTG device in the graveyard to defend a purple portal. After defending it, a red Mangler will spawn that counts as an Elite and has more health than regular Manglers (regular Manglers only counts as “Special Zombies”). Defeat the red Elite Mangler, finish the round, activate the LTG device again to respawn the Elite, rinse and repeat. This way you get 1 guaranteed kill per round. In Directed Mode the rounds will cap out at Round 15 so it goes very quickly to finish a round. At this point you will already have built the Thrustodyne wonder weapon, using its attack takes around a third of the Elite’s health, and the weapon recharges automatically. Upgrade the rarity of your main weapon at an arsenal using salvage, and upgrade to Pack-a-Punch 3. Then you can kill the Elite very fast and get 1 Elite kill every 1-2 minutes.
In case the above method gets nerfed, another decent way to get 3 guaranteed spawns is while working on Treasure Hunteron Terminus. Also, in Liberty Falls standard mode solo, you can play till a round with an Elite, kill the Elite, save the game, continue the save file and the Elite should respawn. On Terminus, in higher rounds you can even get 2 or more elite zombies to spawn in a single round. A quick way to kill them is with Killstreaks such as Chopper Gunner, or while using Mutant Injections (can make them at crafting tables), or simply having pack-a-punched your weapon 2-3 times and upgraded its rarity level at the Arsenal.
You can keep track of your Elite kills under Barracks > Stats > Leaderboards > Zombies > Eliminations > check the column that says “Elite Elims”.